10/24/2022 0 Comments Alttp hookshot caveThe green circle cursor in the inventory has been changed into green parentheses.In the GBA version, you keep both the shovel and the flute in your inventory. In the SNES version, the shovel is replaced after you dug up the flute.In the SNES version, the four bottles appear as one icon which brings up a sub-menu. Each bottle appears individually on the inventory screen.A single font in used for all text in the inventory, while three different fonts were used in the original.The inventory screen has been compacted, to the point that there is no longer a space between the different menu blocks.The digits for rupees, arrows, and bombs are no longer italicized, which was originally only the case in the French version of the game.For bombs and arrows this only occurs at the maximum upgraded amount. When you reach the maximum amount of rupees, arrows, and bombs, the digits change to yellow.The "- Life -" text above the Heart Meter has been removed.The secondary item is now on the opposite side of the screen, next to the Heart Meter.The intro plays and cannot be skipped when starting a new game.If it is not a new file, the player can skip the Triforce sequence before the title screen, which was previously only possible in the Japanese and European versions of the game.The layout is more compact, to account for the more narrow aspect ratio of the GBA.The design of logo and sword on the title screen has been altered, including the colors of the text.There is a screen after the file select to choose between A Link to the Past and Four Swords.Most of these changes are minor, though I will note the major changes in my walkthrough as they become relevant. All later ports such as the Nintendo Switch Online version and the (now unavalible) Wii and WiiU ports are an almost identical copy of the SNES version. This version of the game has not been ported further, so it can only be played on a GBA or DS or through an emulator. My poor little brain couldn't comprehend the idea of that kind of thinking outside of the box like that.The GBA port of the game includes Four Swords on the same cartridge and makes several changes and additions that are exclusive to this version of the game, which are listed here. I had the same issue with getting the book off of the bookshelf with the Pegasus Boots. Same with pushing blocks.Ĭorrect me if i'm wrong but i don't think the player has been required to use the sword to interact with the environment in that way before. Within the first minute of the game you know you can pickup bushes so them being an interactable object becomes second nature. Nintendo games are normally pretty good at introducing concepts and hammering it into you so it becomes second nature. As a kid i was not used to the concept of the player character being able to alter the environment in subtle ways. I think the problem i had with this is like the problem i had with the infamous power bomb glass tube in Super Metroid to get back into Maridia. Not for long mind but i spent a good 10 minutes or so confused about what i needed to do next.
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